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The fun of being part of a Guild is not limited
to the social interaction between the members; it is also the development
of inter-Guild politics. Will Guild Wars offer any sort of political ladder
or status? I am referring to demonstrations of power such as guild owned
castles or towns.
With a name like Guild Wars, you can be sure that we'll
have a lot of features for guilds. These features are only just starting
to be incorporated into the alpha, and we'll be testing them out over
the next period of time to see how they function. Many of us on the ArenaNet
staff have a background that includes guild participation. In addition,
quite a number of our alpha testers have experience with various guilds.
The testers' feedback will be essential to helping us bring the best and
most-desired features to the game.
Some of the features that we know will be popular will
be those that involve giving “credit where credit is due.” Guild owned
castles or towns? It's entirely possible. It's fun to be good – it's even
more fun to have everyone else know how good you are. So you can count
on a full range of recognition systems in Guild Wars. We will have both
a guild and an individual player ranking system, such as a ladder. Information
on who is the best of the best will be accessible inside the game itself
and outside the game, as well. And remember, with the manner of tournament
play available in Guild Wars, your guild won't just be the best guild
on such-and-such a server. With great skill, your guild will be the best
in the entire world.
The Necromancer recently received three summoning
skills, can we expect to see other professions obtain similar abilities?
One of our goals with Guild Wars is to make sure that
each profession is unique. For instance, the only profession who is able
to serve as a focused healer is the Monk, and his range of buffing and
healing spells is very deep and varied. And while characters of another
profession may be able to enhance their attacks with some sort of elemental
enhancement, such as the ranger's Ignite Arrow, the profession with the
real handle on elemental skills is naturally the elementalist, who will
have an incredible array of choices in all of the elements: air, water,
fire, and earth.
With that in mind, the only profession who will have
a summoning skill will be the necromancer. Interestingly, none of the
characters in Guild Wars will be able to create creatures “out of thin
air” so to speak. The necromancer doesn't actually summon a minion, but
in fact animates a corpse to do his bidding. The ranger doesn't summon
a pet, but rather uses her nature skills to charm a creature who already
lives in the world as a form of ambient life, such as the lynx that you
may have seen during our E3 for Everyone Demo Event. So in the case of
both necromancer and ranger certain things that need to happen in order
to have a minion or pet. The necromancer needs to get into combat, which
produces corpses for reanimation. The ranger needs to search for and tame
an animal who exists in the wild.
Of all the features implemented within the world
of Guild Wars, which do you believe is the most innovative?
That's a really hard question to answer, and I know that
try as I might, I'm not going to be able to pick just one feature or one
facet of Guild Wars as the answer. I mean, start with the Guild Wars art
– it's simply stupendous. Then consider the game design that offers players
the chance to be truly competitive, which rewards skill over “the leveling
grind,” which removes endless traveling and other un-fun things like standing
in line to wait for monster spawns. If I think back to the feedback from
the E3 for Everyone Demo, another thing that sticks out in my mind is
how smoothly the game functioned and how few bugs or problems there were,
particularly for a game still in alpha state. I think everyone would agree
that inviting 200,000 to play our alpha was pretty innovative!
Another feature that makes everyone sit up and take notice
is our intelligent streaming technology. On the final day of the E3 for
Everyone event, we seamlessly streamed content to each player as he or
she joined the game. Suddenly, Prince Rurik was in town telling us all
of the Stone Summit Invasion, begging us to accept just one more quest.
That extra quest was a great way to show the innovative nature of streaming
technology.
Ultimately the real innovation lies in being able to
take all those features – the art, the game design, the gameplay, the
technical performance, and the streaming technology – and offer it without
a monthly fee. That is a real innovation!
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