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In the E3 demo event we saw several types of event
areas, but one that was missing was a large hunting area for teams (similar
to the solo areas). Will we see the inclusion of more traditional MMORPG
hunting areas (e.g. expansive, non-linear areas populated with mobs and
NPCs)? What other types of areas (aside from those presented in the E3
demo) can players expect to see?
It's interesting that you would ask that. As you can
imagine, we received a lot of feedback as a result of the E3 for Everyone
Demo Event. One of the first changes that occurred as a result of that
player input was a change in those large solo areas you mention. So now,
instead of going into the areas alone, you can form a party in town and
then venture into those extensive areas as a group. At present, you can
access those areas with up to 8 players. Sometimes, the larger party size
is a really good thing, because there are a few areas that definitely
need all the firepower and the strategic thinking that an 8-player team
can bring. I'm thinking of one particular area where you look over a rise
and see a veritable sea of unfriendly faces. I've died there many a time,
but oh, wow, what a rush when you successfully beat back the Charr hordes!
Other areas of the region are a bit less intense, so
they are a good place to get familiar with the interface and learn the
game controls while still acquiring a little in the way of experience
points, items or gold. The one question I need to ask about these areas
is, "What do we call them, now?" I mean, "The Areas Formerly Known as
Solo" is a bit of a mouthful.
Given that ArenaNet plans to regularly make new content
available to players, will input from the player community impact and/or
help determine the content of expansion packs? To what extent will player
input be considered by the development team?
Well, the player community is already impacting Guild
Wars in a number of positive ways. After all, we're the first developer
to involve its community in an alpha test. The alpha testers provide feedback
on a daily basis, make bug reports, offer suggestions, answer our questions
about possible upcoming changes, participate in assigned builds to test
balance, and much more. With a few hundred external testers in the game
on a regular basis, you can be sure the community is having a great deal
of influence on the development.
But I suspect that with this question you're also thinking
of the community at large, beyond the alpha test. Yes, you can be sure
there is definite influence by gamers on our game's development! Those
who played the Guild Wars demo during E3, who commented in fan forums,
within the demo, or via email, have given us a lot of great feedback.
Just about every developer on our staff reads our fan forums every single
day, and the suggestions that are made there can and do have a significant
influence on every chapter of the Guild Wars story.
How extensive will the tradeskill system be? Will
user-created or user-enhanced items be preferable to items dropped in
the game?
The tradeskill system is designed to be fun, but of course
in a skill based game, it's important that items not have an overpowering
influence on the balance of the game. For instance, I doubt that you will
be able to craft a sword that is 400% better than an item that someone
else finds in the game. But significant improvements via crafting? You
bet! At this time, there are several types of items available: First,
there are items drops that come from slaying a monster. These have normal
stats, or can come in a "rare" form. (And rares are pretty darn rare,
making them much sought after and very fun to acquire.) Then there is
the option to customize an item, something that can be done in town for
a modest amount of gold. Customized items are bound to a particular character,
but in exchange for that binding, the item acquires increased stats. Lastly,
there are upgraded items. Upgrades are still in the early stages, but
currently you can find components for upgrades in the game and then use
them to improve an item. For instance, you might find a better handgrip
for a bow. By taking it to the town crafter, that handgrip will be merged
with your existing bow and the bow will become better in one of several
ways: Perhaps it will acquire greater range, or it might become more accurate.
The fun comes when you find a rare item, customize it and then upgrade
it still further.
Thanks a bunch to MMORPG.com for the excellent questions
and for your continued support of Guild Wars!
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