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Written By: Nelson K. Thachuk
Penny Arcade Exposition 2004
Meydenbauer Center in Bellevue, Washington was the stage for Penny
Arcade Exposition (PAX) 2004. PAX is an event which is new to the gaming
world, and like any first timer there were many unexpected issues and
some cases of disorganization. But with an amazing 1337 pre-registered
guests (a “leet” coincidence - I think not) and an attendance of over
2,500 people the event was a great success. Although not yet official,
I think it’s safe to say that there will be a PAX 2005.
Guild Wars at PAX ‘04
ArenaNet, the developers of Guild Wars (based in Bellevue), was very
proud to show off their game on home turf. With the ArenaNet offices only
being a stone’s throw away it wasn’t a surprise to see many of their staff
attending the exposition. Each member had many contributing remarks and
was more than happy to give everyone a go at the product they have been
working on for so long. But, unlike most of the exhibitors at PAX, ArenaNet
was giving players more than what we saw at E3 – in fact we were treated
to Guild Wars as it has never publicly been seen before.
Characters
Primary and Secondary Classes
Players are given the choice between six classes - Elementalist, Mesmer,
Monk, Necromancer, Warrior and Ranger - to choose as their primary class.
This class dictates your character’s physical appearance, unique skills,
hit-points, power pool, and allowed equipment. The secondary class of
a character simply gives you the ability to use that class’ non-unique
skills. Quite interestingly enough, pumping points into your attributes
for you secondary class is just as effective as your primary– thus making
your character more dynamic.
Attributes
Attributes are general skill sets that directly effect skills under that
set. As players advance their characters they will be given attribute
points to distribute among their primary and secondary class attributes.
The choice of how to divide attribute points is entirely up to the player,
but don’t worry about making a bad decision because ArenaNet has you covered.
In the event you’d like to try something different, or aren’t happy with
the way you divided your points than you can spend attribute refund points
to rebuild your character’s attributes. Attribute refund points can be
acquired at any time during the game, even after acquiring the maximum
attainable level, thus giving players the ability to rebuild their character
an infinite amount of times if they so choose.
Skills
Acquiring skills in Guild Wars will not be an easy task, but it will
be a worthwhile one. In order to gain skills players will need to venture
into the world and defeat “boss” mobs. Dependant on the difficulty of
the mission, players may receive many skills – or they may receive very
few. Only skills from a character’s primary and secondary class can be
learned. Being able to learn from a mere two classes won’t be very limiting
though since characters can learn 150 skills per class (that’s 300 total
skills per character). But even with such a massive array of skills, players
can only actively use eight skills per mission; your choice of skills
will be crucial to your success.
Levels
Gaining levels in Guild Wars will be an important part to every character’s
initial advancement in the game; however, it will not be a major focus.
ArenaNet wants players to acquire the maximum level (20) relatively fast
as a basic tutorial to the game and introduction to the story of Guild
Wars. As often preached, the folks at ArenaNet want you the play the game
– not spend time preparing the play the game. So instead of grinding away
at levels, players can work on finding new equipment, reworking attributes,
acquiring skills, and mastering combinations of skills that ArenaNet hasn’t
even considered!
Level Progression
Unfortunately all characters were capped at level 20 for the purpose
of the demonstration at PAX, but level progression will definitely be
a feature during the World Premiere event in late October! But don’t expect
to start at level 1 – everyone will be starting at level 15 because ArenaNet
isn’t quite ready to give away the story of Guild Wars which is primarily
discovered during the leveling progress of levels 1 through 15. Rest assured
though, the leveling process between 15 and 20 promises to give players
a chance to understand the progression and attribute systems.
Crafting
Player crafting is not a feature of Guild Wars, but there are established
NPC crafters in the world that will upgrade and customize your equipment.
Many questions have been posed about the crafting system, and although
I can’t divulge much I can give you a basic run-down of the primary functions:
Upgrade
Each piece of equipment will have a set amount of components that can
be used as upgrades to enhance a player’s equipment. These components
can be acquired from enemy mobs and through purchases from your local
vendor. When a crafter is given the requirement components your equipment
will be enhanced.
Customize
If a player chooses to customize equipment then they will be limiting
that equipment to their own personal use. Once customized, equipment can
only be equipped by the character that the item was customized for. This
may be limiting in the sense that your items cannot be used by other players,
but your customized equipment will be more powerful than if you were to
upgrade it.
Guild Features
Guilds have indeed been implemented in Guild Wars, but as a young system
under development there are definitely limited amounts of features. By
release there will be in-game forums, announcements, history, guild banners,
and a guild ranking system. Some of these features are already in the
game:
Guild Banners
The guild banners system is fairly similar to that of Dark Age of Camelot
. When creating a guild banner, the Guild Leader selects the basic design,
primary color, secondary color, emblem, and emblem color. Your character
will be equipped with your guild’s banner once you join a guild or if
you create a guild. Whether banners can be disabled is currently unknown,
but I’m sure it’s something that ArenaNet is putting some serious thought
into its functionality.
Other Features
When players create a guild they choose the name of the guild and a three
character acronym. During this process the Guild Leader also selects the
guild’s banner. Other great features include announcements and a ranking
system. Although the ranking system doesn’t apply the individual members
within a guild, it does apply to a guild as a whole. If a guild’s rank
is high enough than their banner may be displayed throughout an entire
town, or they may receive discounts on products being sold by vendors
in a certain region. One thing is certain – guilds will indeed be warring
to boost their rank!
The World
Much of the world remained hidden during PAX, but one new area – the
Temple of Tolerance – was available in limited supply. Unfortunately much
of the area was closed off, but the visual representation was definitely
unique from what I’d seen during E3. You can look forward to seeing the
Coastal Region and The Wilds, along with past sections of the world, during
the World Preview.
Thank You and Goodnight
Special thanks go out to Penny Arcade and the entire team at ArenaNet
for such a great time! I’m looking forward to attending next year, and
hopefully you’ll all be hearing more about Guild Wars from me after ArenaNet’s
next community day!
Thanks again,
Nelson K. Thachuk
World Preview Event
ArenaNet and NCsoft will be hosting another public Guild Wars event from
October 29th – 31st. If you’d like to play Guild Wars during that time
or would like more information on the event than please visit
this page.
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